Statistics for all Bosses

The numbers represent usage on public raids and in no way imply a recommendation or quality ranking of these magics.

Image/NameLore & ProcApperances
"Thought... the salmon mousse... tasted funny..." -- Last words of Baron Pythus
Attacks by any raid member have a 7% chance to deal 4% damage
0.26% (5,670)
What could be deadlier than a small vial of poison? A large vial of poison.
Attacks by any raid member have a 15% chance to deal 8% damage
0.01% (160)
Even the strongest foe has its weak spots. This spell will reveal them to you and your allies, providing you with a greater chance to deal out a devastating attack.
Increases critical hit chance by 5%
0.01% (224)
"Some monsters are tough, and the mightiest blows just scratch their armored hides. But when poison slips into their bodies, and eats away at their soft innards, they die easily enough." -- Thersites the Assassin
Attacks by any raid member have a 4% chance to deal 2% damage
0.66% (14,156)
The original spell by this name caused everything the user touched to turn to gold. This proved to be unwise, as demonstrated when one mage rubbed his eyes at the sight of so much gold. The current version merely turns gold into more gold. Much safer.
Attacks by any raid member have a 5% chance to obtain 100% additional gold
0.13% (2,817)
Developed by student mages who wished to get more out of their cramming sessions, this spell speeds up a person's thoughts. Adventurers under the spell's influence will find themselves learning more from each attack they make.
Attacks by any raid member have a 4% chance to double the amount of EXP received
13.40% (289,019)
"They say, 'More haste, less speed.' Then I punch them twice in the face within the blink of an eye." - Archmage Darius, inventor of the haste spell
Attacks by any raid member have a 2% chance to trigger a second attack without additional cost
9.56% (206,260)
Harpies use this macabre spell to create a dark bond with their victims, much like a vampire's bite. When the victim is wounded, a portion of the lost vitality flows into the harpy, healing her wounds.
Attacks by any raid member have a 10% chance to deal 5% damage and heal the attacker up to 20 health points
0.27% (5,927)
This powerful curse lingers over the victim, threatening to bring horrendous disasters down upon them at any moment.
Attacks by any raid member have a 1% chance to deal 311% damage
0.10% (2,192)
"Magic spells are like desserts -- tantalizing creations, each one lovingly crafted. Greater Impending Doom is an especially sticky toffee pudding." -- Wyrde the Sorcerer
Attacks by any raid member have a 1% chance to deal 555% damage
4.87% (105,094)
"There was an old woman from Voom, Who was cursed with Impending Doom, It burst both her eyes, Melted her thighs, And now she lies dead in the tomb." -- Popular children's rhyme
Attacks by any raid member have a 1% chance to deal 404% damage
0.55% (11,868)
"To test this spell, I wandered into a disreputable tavern and made disparaging comments about the mothers of its denizens. Several of them attempted to strike me, and succeeded only in injuring themselves." -- Bethany the Sorceress
Attacks by any raid member have a 20% chance to block all incoming damage and deal 10% damage
0.01% (111)
When gladiators step out into the arena, they know that the sand might claim their blood as it has claimed the blood of so many before them. Yet they face death with fury in their eyes and a war cry on their lips.
Attacks by any raid member have a 17% chance to deal 10% damage and deal up to 100% raid damage to the attacker
0.25% (5,467)
As the sun nourishes the land and its inhabitants, so too does this spell nourish the caster and their allies. Their wounds are healed, and a powerful sense of wellbeing fills them. It was created by the twin sisters Briseis and Chryseis, sorceresses who liked to weave their magic in harmony.
Attacks by any raid member have a 10% chance to heal the attacker up to 40 health points; Increases critical hit chance by 7% if Glimmering Moon is cast
0.01% (209)
This spell is born of the silver light which pierces the blackness of night. It weakens the enemy it is cast upon, to hasten their destruction. Briseis and Chryseis, the twin sorceresses who created it, were adept at sequential magic -- in which multiple spells are combined to bring about more potent arcane effects.
Attacks by any raid member have a 20% chance to deal 15% damage; Increases critical hit chance by 7% if Blazing Sun is cast
0.00% (70)
The mage who created the Midas' Touch spell became rather unpopular. Adventurers disliked it, since it didn't help them in battle. And merchants complained that the gold it produced was ruining the kingdom's economy. Sick of being pelted with tomatoes when he ventured into the street, he returned to his tower and devised a variation of the spell which would strengthen a warrior's blows, and cause gold to rain from the enemies they struck. The merchants continued to grumble, but the mage simply asked the newly satisfied adventurers to beat them up until they stopped.
Attacks by any raid member have a 16% chance to deal 11% damage and obtain 100% additional gold
1.38% (29,713)
Brough the Trickster rather likes reversals of fortune -- taking a perverse pleasure in toppling the mighty in their moment of victory, or else lending his aid to those who are on the verge of defeat. This spell is said to have been devised by the god himself, so that he might amuse himself by sitting back and watching the chaos it creates.
Attacks by any raid member have a 10% chance to deal 200% damage while Raid Timer is at 20% or lower
0.00% (63)
"May the blackness bite at you. May the shadows swallow your soul. As you grow weak, so I become strong." -- Curse from the Kazarach Grimoire
Attacks by any raid member have a 20% chance to deal 16% damage and heal the attacker up to 20 health points; Attacks by any raid member have a 10% chance to deal extra 12% damage and a 1% chance to discover a Shade if Shadow Strike is cast
0.01% (208)
The Shadow Strike spell is employed by those who favor ambushes, and wish to begin an encounter with a hard, fast attack in the hope of seizing an advantage. The beneficiary of the sorcery slips through the shadows like a phantom, and can often find openings against even the mightiest and wariest of enemies.
Attacks by any raid member have a 10% chance to deal 200% damage while Raid Health is at 80% or higher; Attacks by any raid member have a 10% chance to deal extra 12% damage and a 1% chance to discover a Shade if Devouring Darkness is cast
0.00% (37)
"It's impossible to find good cheese down here. I tried some, and it tasted like rocks. Looked and felt like rocks as well. Why would anyone make cheese like a rock? And why would they make a cavern out of it? Foolishness! But my Vampiric Aura spell will provide the necessary sustenance until I can find a better supply. I'll write the words down on the back of this goblin's head, in case I forget them." -- Guilbert the Mad
Attacks by any raid member have a 15% chance to deal 12% damage and heal the attacker up to 20 health points
0.87% (18,675)
They say it rains on the just and the unjust alike. That's also true of the burning rain created by this particular spell. All caught within its radius are seared by the flaming droplets, both caster and enemy made into its victims. But if a warrior is hardy, able to endure the damage they sustain, they can take advantage of that which it inflicts upon their adversary.
Attacks by any raid member deal 3% damage and deal up to 8 raid damage to the attacker
0.28% (5,973)
Leprechauns are natural worshippers of Brough, whose trickery mirrors their own. Though the god is fickle, and often neglects his followers, he does sometimes bestow rewards upon them. This spell is one such example, created to cause the chaos that both Brough and his leprechaun adherents so love.
Attacks by any raid member have a 9% chance to deal 250% damage while Raid Timer is at 10% or lower; Extra 75% damage if Brough's Trick is cast
0.00% (24)
The Beastmaster spell allows a sorcerer to channel arcane energy into his animal companions -- be they familiars, mounts, war hounds, or any other such creature. These animals will fight more ferociously, becoming fearless and powerful. Even a mere plough horse can inflict great damage while under the effect of this spell.
Attacks by any raid member have a 3% chance to deal 40% damage; Extra 1% damage for every 100 Mounts owned (Max: 10,000); 3% chance to discover a Blue Manticore if Master of Monsters is cast; 3% chance to discover a Floating Eye if the following Magics are cast: Khan's Gift and Master of Monsters
0.12% (2,572)
An anonymous mage created this spell, to celebrate a year in which he had seen many wondrous things and undergone countless marvelous experiences. Your foes are likely to find it rather less delightful and enchanting when you smite them with it, but that's what they get for being your enemies.
Attacks by any raid member have a 12% chance to deal 34% damage
0.00% (41)
Nela studied eldritch poisons for years, that she might slay her twin sister and become ruler of the Kavala tribe. She devised ways to enhance even the humblest poison spells, increasing their potency and the agony they wrought upon their victims. But it was to no avail. Nela failed to assassinate Queen Lena, and was driven from her tribe. Still, the spell might prove useful against other foes...
Attacks by any raid member have a 10% chance to deal 30% damage; Extra 6% damage if Lesser Poison is cast; Extra 15% damage if Poison is cast; Extra 30% damage if Greater Poison is cast
0.08% (1,730)
The body of the mage who invented this spell was pierced by so many arrows that he resembled a hedgehog. Caelians seldom take kindly to those who attempt to substitute equestrian skill with sorcery.
Attacks by any raid member have a 5% chance to deal 82% damage; Extra 20% damage and a 1% chance to discover a Caelian Stallion if Beastmaster is cast; 3% chance to discover a Steed of the Western Wold if Master of Monsters is cast; 3% chance to discover a Floating Eye if the following Magics are cast: Beastmaster and Master of Monsters
0.10% (2,251)
"Be wary of the fey folk when they dance beneath the moon. Those who spy upon them risk a fiery doom." -- Children's rhyme
Attacks by any raid member have a 9% chance to deal 46% damage; Extra 11% damage if Glimmering Moon is cast
0.00% (98)
"Music drifts through the very soul of the world, encompassing life and death and all things in-between. She who appreciates its harmonies, and can imitate them with instrument and song, may work wonders." -- Medea
Attacks by any raid member have a 52% chance to deal 6% damage; Extra 1% damage if Discord is cast
0.47% (10,170)
"Ears are supposed to bleed! Means music is good and strong!" -- Olaf the Metal-Faced Bard
Attacks by any raid member have a 5% chance to deal 62% damage; Extra 11% damage if Harmony is cast
0.48% (10,256)
"May the desert winds and sands strip the flesh from the bones of the wicked." -- Alhazred
Attacks by any raid member have a 26% chance to deal 15% damage; Proc chance increases by 10% if Blazing Sun is cast
0.00% (47)
A wizard who became besotted with Marcia after watching her fight decided to name his next spell in her honor. In keeping with her quick, decisive fighting style, he devised an enchantment which would help facilitate rapid assaults.
Attacks by any raid member have a 4% chance to deal 260% damage while Raid Health is at 85% or higher; Extra 90% damage if Shadow Strike is cast
0.00% (93)
"When an enemy challenges me to a duel, I learn their measure within the first second of battle. For only the very skilled or very swift survive my quick-draw attack and thus live long enough to clash blades with me." -- Akiyama
Attacks by any raid member have a 10% chance to deal 200% damage while Raid Health is at 90% or higher; Extra 100% damage if Shadow Strike is cast
0.00% (30)
"I love taking mages out with magic of my own. It's like beating a fishmonger to death with a kipper or something." -- Melinda Magehunter
Attacks by any raid member have a 5% chance to deal 90% damage; Extra 30% damage if Annus Mirabilis is cast
0.00% (77)
"My sister is wise. She understands the nature of mystical power, and how we might best weave spells from its threads." -- Chryseis
Attacks by any raid member have a 5% chance to deal 1% damage; Extra 200% damage against Dragon raids if Chryseis' Kiss is cast
0.30% (6,409)
"My sister is wise. She has compassion for those around her, and guides us as we try to help our fellow beings." -- Briseis
Attacks by any raid member have a 5% chance to deal 1% damage; Extra 200% damage against Dragon raids if Briseis' Blessing is cast
0.06% (1,215)
"Magic is like wine. I quaff it, let it fill me with its warmth, then vomit it all over the world! That reminds me... Minions! Clean that 'magic' off the walls, and buy more wine. How am I supposed to conjure with an empty cellar?" -- Guilbert the Mad
Attacks by any raid member have a 5% chance to do one of the following: 15% chance to deal 1500% damage, 20% chance to deal 200% raid damage to the attacker, 35% chance to obtain 500% additional gold, or 30% chance to create a random item
0.36% (7,706)
Legends speak of how Lyria fired her bow with such swiftness that a dragon would perish -- punctured by a hundred shafts -- before any other archer could draw even a single arrow from their quiver.
Attacks by any raid member deal 5% damage; Extra 3% damage against Dragon raids if Terracles' Blessing is cast
0.01% (158)
Temples dedicated to Terracles have gained hordes of new adherents since the return of the drakes. With such monsters besetting the kingdom, men and women seem to draw strength from tales of a deity who once slew those beasts. His priests have been quick to capitalize, delivering sermon after sermon in which they tell such exaggerated accounts of the hero's prowess that less pious folk joke about his statues blushing in response.
Attacks by any raid member have a 12% chance to deal 48% damage; Proc chance increases by 3% against Dragon raids if Lyria's Swiftness is cast
0.01% (241)
"It tugs at the arcane essence deep within my bones, yearning for eldritch fuel as a voracious beast hungers for meat. The more it finds and consumes, the mightier it grows. This could become one of my most powerful creations..." -- Kyddin
Attacks by any raid member have a 5% chance to deal 100% damage; Extra 2% damage for each unique Magic owned
0.03% (644)
"The harsh northern blizzards are deadlier and more savage than the axes of the land's denizens." -- Ridolfo the Wanderer
Attacks by any raid member deal 5% damage and deal up to 4 raid damage to the attacker
0.00% (51)
"No! No! The flavors still aren't right! That goblin's life force tasted like Kalambert, instead of Tourfort! I'll need to continue my experiments. Damnation! If only that accursed walrus was still here..." -- Guilbert the Mad
Attacks by any raid member have a 10% chance to deal 40% damage; Extra 40% damage for each of the following Magics cast: Harpy's Curse and Vampiric Aura
0.00% (49)
"Poison can be like a living thing, a beast that becomes even more potent and voracious as you feed it fresh ingredients." -- Thersites the Assassin
Attacks by any raid member have an 8% chance to deal 50% damage; Extra 50% damage for each of the following Magics cast: Lesser Poison, Poison, and Greater Poison
0.00% (47)
A rain of violet arrows may look beautiful as it cascades down from the heavens. However, the loveliness is rather ephemeral for those caught under it.
Attacks by any raid member have a 5% chance to deal 90% damage; Extra 5% damage for each unique piece of Violet Knight set owned
0.00% (32)
The rainbow is unchanging. From the day of the Battle of Durghast to now, its colors have gazed down upon the world from its resplendent arcs. So it is with the Order of the Seven. Though knights live and die, their seven hues are ever present -- a bulwark between the people of West Kruna and the evils that would do them harm.
Attacks by any raid member have an 8% chance to deal 95% damage; Extra 15% damage for each of the following Generals owned: Sar Velania the Red, Sir Bohemond the Orange, Sir Emeric the Yellow, Sir Aaron the Blue, Sir Colbaeus the Green, Sar Meura the Indigo, and Sar Wenni the Violet
0.02% (363)
Some gamblers call for the gods' blessing when they throw dice. Other people do it when they're hurling boulders.
Attacks by any raid member have a 5% chance to deal 5% damage; Extra 200% damage against Siege raids if Infernal Bombardment is cast
0.00% (67)
They prayed for rain. This isn't what they had in mind...
Attacks by any raid member have a 5% chance to deal 5% damage; Extra 200% damage against Siege raids if Celestial Catapult is cast
0.01% (166)
7. "I crushed any ukrak that stood between us and our oroc brethren trapped on the other side of the ancient gateway to the black depths. For a moment, it seemed that escape for Gyzix and his brethren was certain. But then a massive worm covered in festering boils crawled up from the depths and stood between us and the Twilight orocs. As it craned its slithering head to cry out from its spiraling radula, the boils on the creature’s flesh burst forth pus-covered ukrak abominations that attacked both our groups. "Before I could charge my forces onward as a final gambit to rescue our Twilight brethren, I saw Gyzix step forward. The crystals on his body illuminated brighter than any crystal I've seen in the darkest tunnels of Tor'gyyl. Then he released a wave of light that burned away all the ukrak into dust." -- Grasha the Ukrak-Breaker, recounting the moment she helped rescue the Twilight orocs
Attacks by any raid member have a 10% chance to deal 50% damage; Extra 2% damage for each unique Oroc Troop and General owned; Extra 100% damage against Demon raids
0.03% (711)
"Rip their heads off! Then put them back on and rip them off again! Raaaaaaa!" -- Largo the Qwil-Killer
Attacks by any raid member have an 11% chance to deal 60% damage; Extra 150% damage against Qwiladrian raids
0.38% (8,103)
"I've devised a new spell to vanquish demons," Faustus says. "A wizard armed with this sorcery might wander fearless through the infernal realm." "Why would anyone want to go to hell?" you ask. He shrugs. "True enough. I can't imagine that will ever be tested."
Attacks by any raid member have two 5% chances to deal 75% damage against Demon raids; Attacks by any raid member have two 2% chances to deal 210% damage against Demon raids if Begone, Fiends! is cast
0.16% (3,552)
Karuss' most ardent servants don't fear demons. They only fear they'll prove unworthy of him.
Attacks by any raid member have a 5% chance to deal 150% damage against Demon raids; Attacks by any raid member have two 2% chances to deal 210% damage against Demon raids if Hell's Knell is cast
0.06% (1,286)
Several mages were mauled to death and eaten when they attempted to perfect this spell. Their more cynical colleagues have suggested that it didn't actually work afterwards either -- the beasts just settled down and became docile because they were so full of fatty wizard flesh.
Attacks by any raid member have an 8% chance to deal 90% damage; Extra 1% damage for every 5 unique Mounts owned; Extra 80% damage and a 3% chance to discover a Blue Manticore if Beastmaster is cast; Extra 80% damage and a 3% chance to discover a Steed of the Western Wold if Khan's Gift is cast; 3% chance to discover a Floating Eye if all of the following Magics are cast: Beastmaster and Khan's Gift
0.08% (1,783)
Good poems chronicle heroism. Great poems inspire it.
Attacks by any raid member have a 9% chance to deal 120% damage; Extra 50% damage for each of the following Magics cast: Harmony and Discord; Extra 10% damage for each of the following Magics owned: Harmony and Discord; Extra 5% damage for each unique piece of Warrior Poet set owned
0.00% (81)
The full moon can bring out a lycanthrope's ferocity. But when that celestial orb isn't available, a touch of magic may provide a reasonable substitute.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 20% damage for each of the following Generals owned: Smiling Sarah, Zurk, and Kolemalu; Extra 50% damage if Glimmering Moon is owned; Extra 100% damage against Human raids
0.08% (1,765)
"The time has come to reinstate the title of Immortal, used in times past to honor warriors who fought tirelessly in the defense of the kingdom. I bestow this title upon ChVoS, West Kruna's great warrior and champion. May his name never be forgotten." -- King Jamus I
Attacks by any raid member have a 1% chance to deal 1000% damage
1.84% (39,621)
Anomander sees the dark that lies ahead, each fraying thread that is woven into the world. And if he were to pluck yours, just so, where the fibres of your hours have weakened and worn, what could be done to stop him? What shield could save you? What sword could defend you? If somewhere out in the dark of the days to come your thread were to... snap?
Attacks by any raid member have a 1% chance to deal 1200% damage
1.05% (22,734)
When they see their spears and arrows bouncing off the advancing warriors, perhaps they regret making war on Leomund. Once the hammers start rising and falling, there's no "perhaps" about it.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 90% damage for each of the following Generals owned: Garkura the Dreadnaught and Abigail Pietri Phineas; Increases critical hit chance by 4%
0.15% (3,294)
"The beast takes great delight in rising from the depths to strike, cracking the timbers of our ships and causing great chaos before slithering back below the surface where it is concealed from our arrows and our harpoons. Safe and invisible under the waves, waiting to strike again. Let us see how safe it it finds the waters now."
Attacks by any raid member have an 11% chance to deal 50% damage; Extra 10% damage for each of the following Generals owned: Ranina, Laocon's Ghost, Lord Verne, Captain Tiphantes, and First Mate Braeus; Extra 250% damage against Aquatic raids
0.18% (3,805)
"You do not know cold. You have known the chill of this world, I understand this. You have touched snow, and frost, and you call these cold. But, you have not felt the cold of the beyond places, where there is no light. Where there is no hope. I have touched this beyond, and it also has touched me. I can teach you this." -- Old Dead Elvigar
Attacks by any raid member have a 13% chance to deal 50% damage; Extra 10% damage for each of the following Generals owned: Haimish, Old Dead Elvigar, Uthin, and Vili; Extra 15% damage for each of the following Equipment owned: Crystal of the Deadly Cold, Kingsjaw, and Drake's Sight; Extra 100% damage against Aquatic raids
0.07% (1,470)
There may be nothing so different than fire and water, but the predators of the sea? They and fire are alike. They feed as a flame feeds. One spark begins a hunger that won't be sated until there is nothing left to consume.
Attacks by any raid member have a 9% chance to deal 50% damage; Extra 50% damage if Monster Fisherman is owned; Extra 25% damage for each unique Fish Hook owned; Extra 100% damage against Aquatic raids
1.25% (26,964)
Your average common folk hold that the most practical method of exorcism involves a bucket of lamp oil and a match. The followers of Karuss, being a bit more patient by nature, insist on a lengthier and more tedious process involving the sustained application of faith.
Attacks by any raid member have a 6% chance to affect damage against Demon raids; When damage is affected, there is an equal chance to either deal 600% damage or recieve 400% raid damage
0.01% (130)
If you can't beat them, become them.
Attacks by any raid member have a 9% chance to deal 125% damage against Demon raids; Extra 25% damage for each of the following Magics cast: Hell's Knell, Begone, Fiends!, and Exorcism
0.00% (13)
When death lurks in every shadow, you quickly learn to keep your own where you can see it.
Attacks by any raid member have a 10% chance to deal 50% damage; Extra 15% damage for each unique piece of Shadow-Slip Assassin set owned; Extra 120% damage against Demon raids
0.08% (1,810)
“Show them your wings, and let them know that steel shall soon follow!” -- Locklare of the Raven’s Wing
Attacks by any raid member have a 20% chance to deal 50% damage; Extra 25% damage if Shadowstep is cast; Extra 50% damage if Shadowstep is owned; Extra 50% damage against Demon raids
0.08% (1,825)
No matter how great the warrior or how savage the beast, all are eventually reclaimed by the earth in the end. Sometimes the earth gets impatient.
Attacks by any raid member have a 10% chance to deal 100% damage against Beast raids; Extra 10% damage for each unique piece of Forest Sentinel set owned
0.27% (5,799)
"I think that we may not be much more than this golem, all its little parts making the illusion of a whole. If I were to pull you apart in this way, would I find anything more? Would I find a soul among your gears of gristle, your hinges of bone? I think not. What animates us winds down as surely as these springs."
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 1% damage for every Sculpted Crystal owned (Max: 50) and for every 5 Harvested Crystals owned (Max: 200); Extra 75% damage against Construct raids
0.32% (6,832)
A sword of steel can bring death to an enemy, but a sword of light can bring dawn to a world lost in darkness.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 15% damage for each unique piece of Rising Dawn set owned; Extra 150% damage against Dragon raids
1.49% (32,109)
Anyone might walk through a door, once opened. True power lies in the one who holds the key.
Attacks by any raid member have an 8% chance to deal 50% damage; Extra 5% damage for each unique piece of Veil-Walker set owned; Extra 150% damage against Magical Creature raids; If Haste is not cast, attacks by any raid member have a 2% chance to trigger a second attack against Magical Creature raids
1.03% (22,122)
The breath of a dragon can vary from creature to creature; some spewing great gouts of flame, others shooting forth great zephyrs or powerful blasts of lightning. Adventurers have tried to harness these raw and chaotic energies for ages, few are successful and fewer yet return to tell of the attempt.
Attacks by any raid member have a 10% chance to deal 25% damage; Extra 5% damage for each unique Dragon Essence and Dragon Mount owned; Extra 25% damage for each of the following Magics owned: Dragon's Breath, Fey Flame, and Manticore Venom
2.47% (53,249)
“It starts out as a mild annoyance, maybe gives you the sweats, but before long your body is engulfed in shadowy, purple tendrils of fey magic. Water won’t put it out and your flesh won’t remain for long, so your best bet is to avoid being struck by it at all or pray that the gods are looking down on ya’ when it happens and show mercy before you become a charred husk.” -- Drill Sergeant preparing troops for an encounter with the fey
Attacks by any raid member have a 10% chance to deal 25% damage; Extra 1% damage for each unique Magical Being Troop and Magical Being General owned; Extra 5% damage for each unique piece of Kindly Folk set owned; Extra 25% damage for each of the following Magics owned: Fey Flame, Dragon's Breath, and Manticore Venom; Extra 200% damage against Human raids
0.10% (2,118)
While not a common concoction, the venom of a manticore can be harvested and utilized in powerful poison mixtures to take down even the most stalwart of beasts. Often utilized by dragon hunters, this powerful poison is applied to the heads of arrows or bolts to ensure the hunter can maintain a safe distance from their prey.
Attacks by any raid member have a 5% chance to deal 100% damage; Extra 100% damage for each of the following Magics owned: Manticore Venom, Fey Flame, and Dragon's Breath; Extra 25% damage for each of the following Magics owned: Poison, Greater Poison, Lesser Poison, and Assassin's Delight; Extra 250% damage against Beast raids
0.04% (881)
"No call for fighting, is there? Violence is the crudest means to an end, after all. Let me show you something more efficient." -- Ornerin
Attacks by any raid member have a 14% chance to deal 125% damage against Dragon and Undead raids
0.41% (8,843)
The infernal never seem to know when they have overstayed their welcome.
Attacks by any raid member have a 14% chance to deal 125% damage against Dragon raids and 175% damage against Demon raids
1.46% (31,571)
The accumulation of arcane might is a dangerous and all-consuming task, requiring years of careful and tedious study or association with forces with greater power than your own. It's a simpler matter to wait for someone else to undertake that ordeal and then strip them of the fruits of their labor and discard the husk.
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 150% damage against Orc, Ogre, and Goblin raids
0.27% (5,744)
"Those who dwell in the brightness? Offer them a sample of the pressures we thrive in. Watch them wriggle and bleed away their frailty and weakness. This is all there is worth knowing about them." -- Sloani
Attacks by any raid member have a 10% chance to deal 50% damage; Extra 20% damage for each of the following Magics cast: Boil, Feeding Frenzy, and Deep Freeze; Extra 50% damage against Aquatic raids; Extra 300% damage against Terrors raids
0.05% (1,173)
Very few spells are both tactically useful and great at parties, but rest assured all the best battlemages know at least one that fits the description.
Attacks by any raid member have a 15% chance to deal 75% damage; Extra 5% damage for each unique piece of Jovial Jester and Celebration set owned; Extra 100% damage against Festival raids
0.16% (3,355)
"Plant or animal, man or beast, life is contingent on water. It wets our eyes to see and allows our tongues to find words. It runs through us in our blood or ichor or sap. When you evaporate it, like so, life becomes a grasping, grating pain. Do you see the misery it causes? The panic? You can see the death in its eyes as we draw the water out. This is the power water holds over us." -- Connis the Bloodweaver
Attacks by any raid member have a 12% chance to deal 50% damage; Extra 5% damage for each unique Plant Essence owned; Extra 10% damage for each unique piece of Curious Cuirassier set owned; Extra 175% damage against Plant raids
0.22% (4,836)
All that thick muscle and tough hide is fairly useless against a good poke in the eye.
Attacks by any raid member have a 9% chance to deal 200% damage; Extra 50% damage for each of the following Generals owned: Beija the Erudite, Estrel the Just, and Hawker the Genteel; Extra 80% damage against Goblin raids; Extra 90% damage against Orc raids; Extra 100% damage against Ogre raids
0.06% (1,287)
Take what you can, burn what you can't. This is the true way of war.
Attacks by any raid member have a 9% chance to deal 100% damage; Extra 200% damage if Power Leech is cast; Extra 80% damage against Goblin, Orc, and Ogre raids
0.19% (4,005)
There are two sides to every battle. The ones who died, and the ones who killed them.
Attacks by any raid member have a 10% chance to deal 60% damage; Extra 10% damage for each unique piece of Battle-Scarred set owned (Including: Veterans, Captain Veteris, and Old Soldier); Extra 200% damage against Orc and Nightmare Queen raids
0.61% (13,090)
"Keep your eyes up to catch treetop ambushes and you step in the snares on the ground. Keep your eyes on the ground and you get caught up in the bramblewire. Gods-damned forest skirmishers and their fooling about. Give me a big noisy ruckus in a field any day, just blokes all hacking one another into bits out in the open. It's honest." -- Captain Veteris
Attacks by any raid member have a 10% chance to deal 60% damage; Extra 10% damage for each unique piece of Battle-Scarred set owned (Including: Veterans, Captain Veteris, and Old Soldier); Extra 200% damage against Goblin and Nightmare Queen raids
0.36% (7,859)
A suit of heavy plate makes a soldier feel invincible, right up to the moment they start sinking in it.
Attacks by any raid member have a 10% chance to deal 60% damage; Extra 10% damage for each unique piece of Battle-Scarred set owned (Including: Veterans, Captain Veteris, and Old Soldier); Extra 200% damage against Ogre and Nightmare Queen raids
0.26% (5,560)
Nightmares themselves may be frightening, but they're inherently harmless. Unless, of course, you begin to have them when you're awake. Worst of all, when they never go away.
Attacks by any raid member have an 11% chance to deal 250% damage against Nightmare Queen raids; Extra 100% damage for each of the following Magics cast: Survivor, Bramblewire Trap, and Quicksand Pit
0.21% (4,622)
At its core, spectral energy is just that, energy. And energy can be diverted.
Attacks by any raid member have a 10% chance to deal 60% damage; Extra 10% damage for each unique piece of Battle-Scarred set owned (Includes: Veterans, Captain Veteris, and Old Soldier); Extra 200% damage against Undead and Nightmare Queen raids
0.40% (8,658)
The fates that others imagine for us can never be so horrible as the ones that our minds devise for ourselves. It only makes sense to take advantage.
Attacks by any raid member have a 10% chance to deal 50% damage; Extra 3% damage for each Sleepless Soldier owned (Max: 50); Extra 150% damage against Magical Creature and Nightmare Queen raids
0.84% (18,187)
A technique for increasing mental fortitude and resistance to magics that would warp your thoughts and dreams is to develop an absolute control over one's dreams. As dreams are a reflection of self, so may controlling them strengthen awareness of self.
Attacks by any raid member have an 11% chance to deal 250% damage against Nightmare Queen raids; Extra 125% damage for each of the following Magics cast: Sap Energies and Manifest Dread
0.20% (4,207)
The nail that sticks out may get pounded down, but that's nothing compared to what a bolt of pure death hurled down from the heavens will do to it.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 25% damage for each of the following Generals owned: Pasithea, Belleforest, and Esch; Extra 200% damage against Qwiladrian raids
0.08% (1,631)
Everyone thinks they're at the top of the food chain until they see the shadow of whatever is coming to take their spot.
Attacks by any raid member have a 15% chance to deal 120% damage; Extra 40% damage if Burut the Hungry is owned; Extra 5% damage for each Turkey, Deer, Bear, or Boar of Plenty owned (Max: 5 Each)
1.96% (42,317)
"Some things are right at home far in the sky, like birds and clouds and snowflakes. Delicate things of light and air, drifting over the world. Yet no matter how many times one tries to enlighten them, other things refuse to adapt when raised leagues above the landscape. Like rocks, for example. Or dwarves." -- From the notes of Epham Lightheart
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 1% damage for each Stormship owned (Max: 50); Extra 1% damage for each Cloud Elemental owned (Max: 25); Extra 200% damage against Qwiladrian raids
0.22% (4,761)
Who needs archers, when the heavens themselves are your artillery?
Attacks by any raid member have a 9% chance to deal 50% damage; Extra 200% damage against Winter raids; Extra 25% damage if Snow Warrior set owned; Extra 35% damage if Snow Warlord set owned; Extra 40% damage if Sleet Warlord set owned; Extra 50% damage if Snow Fox set owned
0.14% (3,013)
Most things are easier to kill while they're asleep. It may not be honorable, but it sure is effective.
Attacks by any raid member have a 9% chance to deal 100% damage; Extra 50% damage if Hailstorm is cast; Extra 50% damage if Hailstorm is owned; Extra 200% damage against Winter raids
0.19% (4,112)
A suit of heavy armor may make you feel invulnerable, but when it begins to collapse around you in hot molten chunks you may wish you had chosen a poorer conductor of heat.
Attacks by any raid member have a 10% chance to deal 200% damage against Winter and Dragon raids
1.11% (24,047)
Any warrior may perform a mighty deed. A true hero inspires them everywhere they go.
Attacks by any raid member have a 10% chance to deal 125% damage; Extra 50% damage if Sir Lenus is owned; Extra 25% damage if Inspire is owned; Extra 250% damage against Demon raids
0.42% (9,114)
Corruption is not something that defines, but rather something that conceals. There is always the possibility of cleansing the surface to reveal the light beneath.
Attacks by any raid member have a 5% chance to deal 100% damage; Extra 500% damage against Demon raids; Extra 25% damage for each of the following owned or cast: Mark of the Raven's Wing, Shadowstep, and Inspire
0.72% (15,599)
Anyone can make the decision to take a life, real power lies in deciding to give it back.
Attacks by any raid member have a 10% chance to deal 200% damage; Extra 100% damage if Raise Dead is owned; Extra 100% damage against Demon and Dragon raids
7.72% (166,438)
The gods are often hesitant to directly intervene in mortal affairs. Angels are typically used to intercede on the behalf of those whom the gods would bless or smite. However, there have been those who have required a god’s direct assessment. The decision is often very unfortunate for the sinner.
Attacks by any raid member have a 10% chance to deal 200% damage; Extra 100% damage if Sabirah's Ashes is owned; Extra 100% damage if Cermarina's Blade is owned; Extra 75% damage against Demon and Human raids
1.27% (27,301)
Violence against your fellow man takes much less of a toll on the psyche when you make them look like monsters first.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 1% damage for each unique Magic owned; Extra 150% damage against Human raids
1.70% (36,615)
Even the biggest fish in the biggest pond runs out of fight when the pond dries up.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 100% damage against Abyssal, Aquatic, Terror, and Insect raids
1.58% (34,137)
"We are blinded by the dark, as children of the sun it brings only fear and helplessness to us. But never forget, the spawn of the abyss likewise fear the light." -- High Tide Hyrum
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 500% damage against Abyssal raids; Extra 100% damage against Terror raids; Attacks by any raid member have an additional 12% chance to deal 300% damage against Aquatic raids
1.18% (25,365)
The creatures of the deep have a distinct advantage when fighting in the water against surface dwellers. Their speed and strength are unmatched by any two legged combatant when engaged at sea. However, this advantage is greatly mitigated when they have been sizzled to a charred husk.
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 200% damage against Abyssal raids; Extra 350% damage against Insect raids
1.00% (21,592)
"If a warrior needs magic to hit a target, she isn't an archer. Magic should only make her arrows deadlier." -- Iirhinian proverb
Attacks by any raid member have a 12% chance to deal 210% damage; Extra 10% damage for each unique piece of Iirhinian Arrow Master set owned
2.12% (45,714)
No matter how seamless your armor or how steely your scales, a tough exterior won't count for much without any insides to protect.
Attacks by any raid member have a 10% chance to deal 200% damage; Extra 10% damage for each unique piece of Endless Dawn set owned; Extra 100% damage if Sword of Light is cast; Extra 250% damage against Dragon raids
2.43% (52,507)
"Sorry, sorry! Augh, crap. I'll pay for tha-- whoops! Oh no, no no no no WATCH OUT! Sorry, I'm sorry!" -- Guster
A hit by any raid member has a 20% chance to Blame Guster. When Guster is blamed, there is a 40% chance to cause 250% bonus damage, a 30% chance that there will be a tussle, causing 300% bonus damage to the raid but deal 5x the normal damage to the player, a scaled chance (1% on 1x, 5% on 5x, and 20% on 20x) for Guster to offer you Box of Guilt as an apology, and a scaled chance (29% on 1x, 25% on 5x, and 10% on 20x) Guster will offer you a canned but sarcastic apology.
28.81% (621,421)
In their wisdom and their mercy, sometimes the gods overlook the petty failings of mortals and choose instead to open the path to redemption. But, sometimes not.
(Removed each time the West Kruna Gauntlet is summoned) Attacks by any raid member have a 22% chance to deal 500% damage; Extra 150% damage if you own SMITE; Extra 100% damage if Aureate Gauntlet Trophy is owned; Extra 40% damage if Argent Gauntlet Trophy is owned; Extra 10% damage if Bronzed Gauntlet Trophy is owned; Increases the number of items received from all loot rarity tiers by 3 (This effect does not stack with other magics)
0.43% (9,286)
"Your men are dead, Commander. The fighters among them routed and the cowards run down like the vermin they were," the knight said, and the voice below the helmet was heavy. Tired. His foe knelt in a circle of limbs and gore, the charnel that she had made of his soldiers. Her breathing was heavy and pained, and the shafts of the arrows in her side shifted with each labored gasp. Her eyes remained downcast. "You held fast, you fought well, but you're spent. It's time to answer for the men your blade took from me today. Have you any last words to offer this world?" He hefted his bloodied axe, held it high. The neck of his defeated foe lay bare below. The Commander spit blood, raised her face, and smiled. "I'll be right back," she said. The axe fell.
(Removed each time the West Kruna Gauntlet is summoned) Attacks by any raid member have a 12% chance to deal 850% damage; Extra 100% damage if you own Blessing of Mathala; Extra 50% damage if Aureate Gauntlet Trophy is owned; Extra 20% damage if Argent Gauntlet Trophy is owned; Extra 5% damage if Bronzed Gauntlet Trophy is owned; Increases the number of items received from all loot rarity tiers by 3 (This effect does not stack with other Magics)
4.11% (88,630)
Not all gods are weavers of the light. Some choose, instead, to craft their works from the darkness. For every deity of life and love, there is a mirror in death and despair. Anomander is proof that so too are the demigods. Where Terracles performed his deeds to the exaltation of the masses, collecting myths and glory, Anomander seeks no audience for his feats. His blade moves quietly, his foes fall unseen. His legend, like the hero that forged it, remains shrouded in darkness.
Attacks by any raid member have a 100% chance to deal 30% damage; Additional 20% chance to deal 200% damage if Legend of the Demigod is owned
0.82% (17,792)
The battlefield can be chaotic, at times among the blood and the dust and the grime even the distinction between friend and foe can become blurred. A big glowing skull can really help simplify things.
Attacks by any raid member have an 11% chance to deal 100% damage; Extra 100% damage if Deathmark is owned; Extra 190% damage against Guild raids
2.22% (47,892)
The noise and beautiful displays that take place in the sky make for a very effective ambush when used correctly. This can backfire when the ambushing party stops to admire their own ploy.
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 75% damage if Fireworks is owned; Extra 250% damage against Magical Creature raids
0.50% (10,853)
“When our mages mastered the shrinking spell, it stopped a lot of bigger folk from laughing at us. Turns out we lose our comic appeal when the enemy is the same size as us.” -- Tiny Tom
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 100% damage if Shrink is owned; Extra 10% damage for each unique piece of Wee Warrior set owned; Extra 350% damage against Giant raids
0.19% (4,026)
In their wisdom and their mercy, sometimes the gods overlook the petty failings of mortals and choose instead to open the path to redemption. But, sometimes not.
(Removed each time the Chalua Gauntlet is summoned) Attacks by any raid member have a 22% chance to deal 500% damage; Extra 150% damage if you own SMITE; Extra 100% damage if Aureate Gauntlet Trophy is owned; Extra 40% damage if Argent Gauntlet Trophy is owned; Extra 10% damage if Bronzed Gauntlet Trophy is owned; Increases the number of items received from all loot rarity tiers by 3 (This effect does not stack with other magics)
1.09% (23,428)
"Your men are dead, Commander. The fighters among them routed and the cowards run down like the vermin they were," the knight said, and the voice below the helmet was heavy. Tired. His foe knelt in a circle of limbs and gore, the charnel that she had made of his soldiers. Her breathing was heavy and pained, and the shafts of the arrows in her side shifted with each labored gasp. Her eyes remained downcast. "You held fast, you fought well, but you're spent. It's time to answer for the men your blade took from me today. Have you any last words to offer this world?" He hefted his bloodied axe, held it high. The neck of his defeated foe lay bare below. The Commander spit blood, raised her face, and smiled. "I'll be right back," she said. The axe fell.
(Removed each time the Chalua Gauntlet is summoned) Attacks by any raid member have a 12% chance to deal 850% damage; Extra 100% damage if you own Blessing of Mathala; Extra 50% damage if Aureate Gauntlet Trophy is owned; Extra 20% damage if Argent Gauntlet Trophy is owned; Extra 5% damage if Bronzed Gauntlet Trophy is owned; Increases the number of items received from all loot rarity tiers by 3 (This effect does not stack with other Magics)
3.98% (85,778)
Lamprecht’s intense study has developed a new magic to be able to steal the strength and bulk of the enemy for yourself. Why train your body for battle when you can let your opponent do it for you?
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 5% damage for each unique piece of Brute Strength set owned; Extra 45% damage if Siphon Strength is owned; Extra 200% against Goblin, Orc and Ogre raids
0.09% (1,989)
This powerful magic summons the resolute power of the Valkyries to enforce justice and purity. However, it is not always ensured that the armies summoning the Valkyrie are champions of those values. The Valkyrie still take victory, though there may be no army at all left in their wake.
Attacks by any raid member have a 10% chance to deal 50% damage; Extra 25% damage for each of the following Magic owned: Clarion Call and Obedience; Extra 5% damage for every 10 unique Troops owned
0.04% (869)
A soldier of exceptional skill may deliver you a battle. Soldiers of exceptional loyalty will deliver you kingdoms.
Attacks by any raid member have a 15% chance to deal 100% damage; Extra 50% damage for each of the following Magic owned: Clarion Call and Obedience; Extra 2% damage for every 10 unique Generals owned
0.21% (4,506)
"Those who are risen from falling in battle usually cherish inspirational words from their savior as they are brought back to the world of the living. Words they will remember for the rest of their lives. You are free to have your own, but one of my favorites is ‘Don’t spoil it.'" -- Page 101, Battle Manual of the Life Guard
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 75% damage if Resurrect is owned; Extra 10% damage for each unique piece of Resurrection set owned (Including: Cheat Death, Adilet the Living, and Life Guard); Extra 250% damage against Undead raids
0.09% (1,991)
After using this spell to lay siege and conquer a castle it was decided by the lords and wizards this was not a very good magic to use on castles they wanted to keep. It was discussed a few times that a fitting punishment for the defeated faction would be to just give the castle back.
Attacks by any raid member have a 10% chance to deal 75% damage; Extra 75% damage if Corrode is owned; Extra 10% damage for each unique piece of Acidic Armor set owned (Including: Kaj Sizzleskin, Untouchable, The Melting Pot, Drake's Gullet, Alchemist's Notebook, Portable Lab, and Acidskin Charm); Extra 250% damage against Siege raids; Extra 125% damage against Dragon and Demon raids
0.26% (5,558)
Most fortresses have tall walls, some dozens of feet thick. They have stone foundations to prevent digging crews and moats to keep besiegers at bay. Few have ceilings.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 100% damage if Weightlessness is owned; Extra 200% damage against Siege raids
1.11% (23,920)
Call down the mountains and let the tides of frost wage war on your enemies.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 350% damage against Winter raids; Extra 200% damage against Siege raids; Extra 300% damage against Siege raids if Weightlessness is cast
1.34% (28,873)
Necromancers manipulate the dead to throw against their enemies. While obviously the dead come to life is a serious threat, for certain warriors, the memory of the dead can be a more potent enemy.
Attacks by any raid member have a 10% chance to deal 400% damage; Extra 50% damage if Death Echo is owned
8.68% (187,214)
Gifting someone an exploding rune seemed like a hilarious prank until you realized you were giving said gift to an Ogre. This realization set in a little too late into the process unfortunately.
Attacks by any raid member have a 5% chance to deal 700% damage; Extra 100% damage if Gag Gift is owned
3.13% (67,591)
Bosso’s creations have always come with a bit of danger about them, typically in the form of fangs or venom, but Norman’s poorly crafted creations being magically animated with sentience is a new and worrisome trend. Especially since many of these creations seem none too pleased to have been created in the first place.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 100% damage if Free Will is owned; Extra 10% damage for each Hobby Horse owned (Max: 10); Extra 200% damage against Winter and Siege raids
0.02% (438)
Though most consider themselves their own worst enemy, few will be able to face their self destructive tendencies head on without the help of a handy bit of magic.
Attacks by any raid member have a 12% chance to deal 100% damage; Extra 100% damage if Duplicate is owned; Extra 150% damage against Festival raids if Intoxicate is owned; Extra 150% damage against Festival raids if Intoxicate is cast; Extra 150% damage against Festival raids; Extra 50% damage against Winter, Siege, and Dragon raids
0.40% (8,669)
Often described as a giant spider’s web woven by mechanical spiders, the Web of Aeons is the very essence of time itself; it keeps time in place and ensures that events don’t occur all at once.
Attacks by any raid member have a 8% chance to deal 100% damage; Extra 300% damage if Web of Aeons is owned; Extra 300% damage if the raid's health is above 80%; Extra 300% damage if the raid's timer is above 80%
3.22% (69,369)
“The monarch’s will is law, even in the righteous judgement of the gods.” -Sar Orthena of the Griffin
Attacks by any raid member have a 10% chance to deal 25% damage; Extra 2% damage for each Griffin Champion owned (MAX: 100); Extra 25% damage if Mark of the Griffin is owned; Extra 300% damage against Black Hand and War raids
0.03% (665)
The veil is filled with all manner of magical plants and wildlife. The fey folk have spent generations refining these materials in a variety of powerful tonics and poisons to bring down even the largest of foes.
Each attack by any raid member has a 10% chance to inflict 300% bonus damage; Extra 50% if you own Veil Dust; Extra 50% if you own Fey Flame; Extra 1% damage for each unique Magical Being Troop and General owned; Extra 400% against Magical Creature raids
1.71% (36,910)
"Let none escape my gaze. For it is the gaze of the gods themselves and only they may judge if your deeds are worthy of their grace or their scorn." --Panoptica
Each attack by any raid member has a 100% chance to inflict 20% bonus damage; Extra 5% damage if Iliad the Recorder, Panoptica or Panoptica the Omniscient Angel are owned; 30% chance to block all incoming damage; Increases the number of items you receive from the Common, Uncommon, Rare and Epic pools by 1 each
12.15% (261,988)
The origin and application of this item is shrouded in flames. Unknown to all but the magma seers dwelling within the deepest recesses of Tor’gyyl.
Each attack by any raid member has a 11% chance to inflict 150% bonus damage; Extra 100% damage if Celestial Enigma is owned; Extra 400% damage against Dragon raids; Extra 200% damage against Dragon raids if High Seas Enigma is cast
3.67% (79,089)
For centuries astrologers have looked to the stars in an attempt to divine their secrets and understand the whims of the gods
Each attack by any raid member has a 11% chance to inflict 150% bonus damage; Extra 100% damage if High Seas Enigma is owned; Extra 400% damage against Deadly raids; Extra 200% damage against Deadly raids if Volcanic Enigma is cast
1.05% (22,600)
The depths of Tor’gyyl’s oceans are host to countless unfathomable creatures and mysteries.
Each attack by any raid member has a 11% chance to inflict 150% bonus damage; Extra 100% damage if Volcanic Enigma is owned; Extra 400% damage against Aquatic raids; Extra 200% damage against Aquatic raids if Celestial Enigma is cast
1.14% (24,532)
“When all hope is lost, always look for that final spark in the darkness. It appears in our most dire hour to deliver us from the shadow.”
Attacks by any raid member have a 7% chance to deal 40% damage; Extra 15% damage for each Underground Essence owned; Extra 600% damage against Underground raids
1.16% (25,010)
“Patience. Discipline. Honor. These are the tenets of those who revere the blade, and the laws of those who would seek to direct its power.” --Blademaster
Attacks by any raid member have a 5% chance to deal 800% damage; Extra 400% if Death Echo is cast; Extra 100% damage if Deadly Strike is owned
6.14% (132,362)
Divine intervention certainly isn’t a new concept, but it doesn’t usually involve this much sunlight.
Attacks by any raid member have a 12% chance to deal 10% damage; Extra 50% damage if A Light in the Darkness is cast; Extra 700% damage against Shadow Elf raids; Extra 600% damage against Elite raids
1.70% (36,613)
You unfurl the scroll and begin to carefully read the message within. “I prepared Volatile Runes this morning.” “Huh” you begin, “I wonder what that-” before you can finish your thought the parchment explodes violently in your face, knocking you to the ground in a burst of fire and smoke.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 200% if Volatile Runes is owned; Extra 100% damage if Deathmark is cast; Extra 300% damage against Guild Raids
1.65% (35,498)
“Though their muscle never tire, our faith does not waver. Show these fiends the glory of our holy light and send them back to the grave!” --Sir Athin the Golden Blade
Each attack by any raid member has a 10% chance to deal 100% damage; Extra 500% damage against Undead raids; Extra 300% damage against Undead raids if Gravebane is owned
0.89% (19,149)
“The blades of many shall strike down the wicked. The hearts of many shall inspire the fearful. The shields of many shall protect the weak. The courage of many shall stand resolute against the darkness, for the demons will be found wanting when they come for our homes.” --Ancient saying from the Brotherhood of the Blade
Each attack by any raid member has a 20% chance to deal 50% damage; Extra 50% damage if Deathmark is cast; Extra 50% damage if Volatile Runes is cast; Extra 300% damage against Guild raids; 10% chance to create a Flag If Volatile Runes and Deathmark are cast
0.02% (349)
A large and powerful foe such as a giant requires innovation and a spark of the arcane to defeat. Titan Killer Spears are magically infused weapons that can be thrown or launched from specially designed ballistas. Crafted with the aid of many master smiths and wizards it is an effective tool against an otherwise lopsided encounter.
Each attack by any raid member has a 6% chance to deal 200% damage; Extra 1,100% damage against Giant raids; Extra 50% damage against Giant raids for each Giant essence owned
0.50% (10,884)
A young wizard had all the ambition of the world burning within his breast. He desired to show the great masters of his order his innovation and intelligence and set to work creating a powerful spell that would surely impress them. He toiled day and night on his creation and the day finally came for him to demonstrate his creation. He unfurled his scrolls and spoke the words as he knew them to be. The room grew dark and a thick conduit of energy started coalescing in the air around him. Then he made an error. It was a minor mistake in most circumstances but in this it turned his otherwise harmless creation into a terrible engine of destruction. Flesh melted, wood turned to ash before his eyes and he shed sorrowful tears as he witnessed his finest creation undo the entirety of his order in the blink of an eye. An evil magic, forbidden by most it has now been brought back to combat the many evils that lay ahead in the days to come.
Each attack by any raid member has a 13% chance to deal 125% damage; 2% chance to deal 600% damage; Extra 300% damage against Construct raids; Extra 200% damage against Construct raids if Annihilate is owned
0.70% (15,024)
Though the battle was all but lost, the soldiers rallied to their leader to heed her command one last time. The enemy would know the strength of their arms and the resolution that burned within their hearts. If only but for a fleeting and final moment.
Each attack by any raid member has a 6% chance to deal 120% damage against Guild raids; Extra 200% damage if Unity, Deathmark or Volatile Runes is cast; Extra 35% damage for each piece of Spirit Raven set owned
0.02% (500)
The salesman assures you this is legitimate Wolpertinger venom extracted fresh this morning and absolutely, under no circumstances, is it simply a mixture of manticore, snake and basilisk venom. Definitely Wolpertinger.
Attacks by any raid member have a 20% chance to deal 15% damage; Extra 70% damage for each of the following Magics owned: Death Echo, Deadly Strike; Extra 100% damage if Wolpertinger Venom is owned; Extra 30% damage for each of the following Magics owned: Lesser Poison, Poison, Greater Poison, Assassin's Delight, Manticore Venom
3.57% (76,919)
Sasha’s people cling to honored traditions from their ancestors. Everything from preparing for a hunt to dressing a kill is done in the honor of the gods first, their ancestors second and their people third. These traditions are passed down orally from parent to child. They do not glorify the slaughter of beasts, but revere them in both life and in death.
Attacks by any raid member have a 15% chance to deal 250% damage; Extra 300% damage against Beast raids; Extra 250% damage against Beast raids if Traditions of the Hunt is owned
0.36% (7,741)
"One must wonder at the fundamental nature of matter. Of the cosmos themselves. Magic is as keen a tool as can be imagined, and yet when I have used the arcane forces to pull substances apart into ever smaller constituents there seems always to be finer elements making them up. Down and down, into what? Animate, inanimate, always the same. Of these particulates which compose us I can find no fundament." -- Faustus
Attacks by any raid member have a 9% chance to deal 300% damage; Extra 200% damage for each of the following owned: Volcanic Enigma, Celestial Enigma and High Seas Enigma; Extra 400% damage against Festival raids
3.76% (81,195)
Guzzlebeard is famously known across all of West Kruna as one of the finest dwarven brewers around. Many travel incredible distances and pay hefty sums for a mere sip of his finest, most reserved casks. The potency of his brews can often double as a useful, albeit costly explosive weapon.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 5% damage for each Dwarf Troop or General owned; Extra 400% damage against Underground raids; Extra 300% damage if A Light in the Darkness is cast
1.38% (29,672)
Crafted by a master alchemist this flask is said to burn through the toughest of materials in a matter of seconds. With that in mind, you wonder if fragile glass vials are the best containers for such a potent liquid.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 150% damage if Acid Flask is owned; Extra 500% damage against Elite raids; Increases critical hit chance against Elite raids by 2%
0.61% (13,249)
A people with deep history, it is unknown how much of the story is steeped in truth but for those outside of the clan they sometimes look to the moon and can swear they see cracks running through its crust on days when tidings seem most ill and a sensation of reassurance washes over them.
Attacks by any raid member have a 10% chance to deal 200% damage; Extra 100% damage if Shattered Moon is owned; Extra 100% damage if Ying of the Shattered Moon is owned; Extra 750% damage against Human raids
0.83% (17,994)
There may be nothing so different than fire and water, but the predators of the sea? They and fire are alike. They feed as a flame feeds. One spark begins a hunger that won't be sated until there is nothing left to consume.
Attacks by any raid member have a 10% chance to deal 100% damage; Extra 100% damage if Monster Fisherman is owned; Extra 30% damage for each unique Fish Hook owned; Extra 300% damage against Aquatic raids
0.45% (9,617)
“No hide is too thick nor beast too great to withstand the might of a disciplined blade.” -Sir Jorim
Attacks by any raid member have a 100% chance to deal 10% damage; Extra 10% damage if Sir Jorim is owned; Extra 10% damage if Veil Dust is cast on the raid; Extra 50% damage against Magical Creature raids
1.44% (30,999)
When all that remains of Tor’gyyl are shards of rock hurtling through the endless void of space. When the gods grow old and leave all corners of this place as but distant memories. Whiteman shall remain. Holding a ceaseless vigil over the infinite domain that became as much a part of him as he of it.
Each raid member inflicts 50% bonus damage on every attack; Extra 1% damage for every 3 different Magics owned
0.03% (706)
It turns out stakes are deadly to vampires of all shapes and sizes.
Attacks by any raid member have a 20% chance to deal 100% damage; Extra 250% damage against Undead; Extra 250% damage against Dragons
0.80% (17,226)
"Burning souls and fiery wails, Rise and heed my desperate hails, Incinerate my foes and unburden your souls, Upon distant knolls the eternal bell tolls, And the hour of fire is close at hand."
Arracks by any raid member have a 15% chance to deal 250% damage; Extra 200% damage if Flame Serpent is owned; Increases critical hit chance against Deadly raids by 2%
0.68% (14,741)
"All life came from the sea, and so too shall all life be consumed by it." --Shaman Hr’ortho
Each attack by any raid member has a 100% chance to deal 10% damage; Extra 45% damage against Aquatic raids; Extra 30% damage against Aquatic if Kath'in is owned
0.36% (7,753)
To most, music is a simple but passionate hobby, to Yagga it is the conduit of his power and the very purpose of his existence. Creatures of all sizes succumb to his songs and many have been known to turn upon their allies in a moment of weakness, magical or otherwise.
Each attack by any raid member has a 20% chance to deal 500% damage against Giant raids; Increases critical hit chance against Giant raids by 2%; Each attack by any raid member has a 5% chance to restore 20 Health
0.44% (9,443)
"Please excuse us while we encounter a technical delay or two. Or five..."
Attacks by any raid member have a 35% chance to deal 100% damage; Extra 12% damage for each Festival essence owned; Extra 100% damage against Festival raids
2.01% (43,409)
“Our ancestors sent these beasts scurrying back to the edge of nothing, and we’ll finish the job!” --Rallying cry among West Krunan soldiers
Attacks by any raid member have a 80% chance to deal 30% damage; Extra 4% damage for each Beastman essence owned; Extra 35% damage against Beastman raids
3.36% (72,519)
XII. The creature rose to its feet, sputtering liquid from a serpentine maw that flicked a tongue anxiously in Sha’ahm’s direction. He saw terror in its eyes, but also intelligence. Reaching out, he soothed the creature’s mind with his arcane abilities and could feel the war being waged inside. He could feel the desire to lash out at Sha’ahm, to sink its teeth into his flesh and let its vile venom flow deep into his bloodstream. The almost overwhelming urge to sting him and rip him apart, but as his calming magic wound its way through the beast’s mind he could feel fear hidden deep within, and something else. Something intelligent. Something pure. Something human.
Attacks by any raid member have a 25% chance to deal 75% damage; Extra 200% damage against Elite raids; Extra 16% damage against Elite raids for each piece of Dune Stalker set owned
0.02% (431)
Blinded by the light has a whole new meaning.
Each attack by any raid member has a 15% chance to deal 100% damage; Extra 100% damage if Pillar of Light is owned; Extra 300% damage against Demon raids
0.30% (6,377)
"Heaven above, hear me now in this hour of need. Banish my adversaries from this world and deliver us from peril." --Prayer of Bishop Ja'tha
Each attack by any raid member has a 12% chance to deal 210% damage against Guild raids; Extra 210% damage against Undead raids; Extra 210% damage against Demon raids
0.05% (1,157)
Souls are potent ingredients in numerous spells and rituals, especially the souls of particularly devoted individuals that have not yet been collected by the heavens.
Each attack by any raid member has a 15% chance to deal 300% damage against Undead raids; Extra 5% damage for each Grave Guardian owned (MAX: 50); Extra 400% damage and 5% chance to discover a Tombstone if Gravebane is cast
0.20% (4,363)
When the going gets tough, the tough get hamsters.
(Developer Magic) Reduces damage dealt to this raid by 60%
0.00% (1)
Legends say the Titaran’s invented the bagpipe after stepping upon the bloated corpse of a sheep. Necromancers thought they could recreate this in a more ghastly way utilizing human cadavers instead. The results were… Explosive.
Each attack by any raid member has a 15% chance to deal 250% damage against Undead raids; Extra 175% damage against Undead raids if Holy Nova is cast; Extra 175% damage against Undead raids if Soul Pilferer is cast; Increases critical hit chance against Undead raids by 1%
0.14% (3,006)
“Those who are kissed by fire should count themselves lucky. Lucky that an element as pure and unwavering as the flame found them worthy of touching is truly an honor befitting only the greatest among us.” --Sala Blazewind
Each attack by any raid member has a 25% chance to deal 100% damage against Winter raids; Extra 3% damage for each Incinerated Soldier owned (MAX: 50); Extra 100% damage if Living Flame is owned; Extra 150% damage if Flame Serpent is cast
0.10% (2,089)
“Ha ha ha! You think I fear the cold? Fools! I am the master of the elements! Behold my power and tremble before its mi-HRRRRK!” --Nathan the Arch Elementalist Supreme Ruler of The North, shortly before being decapitated by a group of adventurers during a lengthy monologue sequence.
Each attack by any raid member has a 15% chance to deal 500% damage; Extra 90% damage against Winter raids; Extra 60% damage against Winter Raids if Ice Storm is owned
3.00% (64,743)
The Sixteenth Wish. “These cannons are great, and the soldiers are fantastic. But this is taking awhile. And, well, frankly I don’t really care if those who are inside live or not, so maybe you could just… I don’t know. I wish for you to destroy the castle with your magical prowess.” Sal'sheen nodded, and moments later the sky opened above them and massive boulders fell to the earth, battering the castle to rubble as soldiers retreated. The mortal's eyes went wide in wonder as they stared at the carnage below. “Wow, that's incredible. But I think this was the wrong castle now that I’m looking at it. Do you think you’ll be able to do that again after we get to the right place?” Sal'sheen was glad he had only created illusions instead of following through on the wish. Fortunately for Sal'sheen, the rules of wishing were vague in favor of the djinn.
Each attack by any raid member has a 10% chance to deal 1000% damage; Extra 150% damage against Magical Creature raids; Extra 2% damage against Magical Creature raids for each Wish Warrior owned (MAX: 50); Extra 50% damage against Magical Creature raids if Arch Djinn's Lamp is owned
1.28% (27,591)
Deadly foes await in the darkness. Always stalking. Always waiting for the perfect moment to strike.
Each attack by any raid member has a 30% chance to deal 300% damage; Extra 66% damage against Shadow Elf raids; Extra 26% damage against Shadow Elf raids if A Light in the Darkness is cast
0.61% (13,218)
"The howl of a wolf pack can frighten even the most veteran of hunters. The howl of a werewolf pack turns their blood to ice as they rediscover the faith they abandoned long ago." --Yarran'thal
Each attack by any raid member has a 10% chance to deal 250% damage; Extra 500% damage if Blood Moon is owned; Extra 110% damage against Magical Creature raids; Extra 110% damage against Beast raids
0.07% (1,404)
"Selfless and unwavering, HotRod stands as a beacon of hope in an otherwise bleak and war ravaged world. Day after day their blade hews through steel and flesh alike to deliver the people of Tor'gyyl from all manner of horrific beasts. A lone torch to melt away the darkness."
Each raid member inflicts 50% bonus damage on every attack; Extra 1% damage for every 3 different Magics owned
0.03% (673)
"Though our feet may tire our quest is endless. And if we cannot overcome the trials and tribulations of time, who else could?" --Tilly of the Infinite Dawn
Each attack by any raid member has a 5% chance to deal 1980% damage; Extra 590% damage against Dragon, World, Event, Elite and Deadly raids; Extra 9% damage against those raids for each different piece of Infinite Dawn set owned; Increases critical hit chance against those raids by 1%
0.24% (5,253)

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